http://icvl.eu/2011/disc/icvl/documente/pdf/met/ICVL_ModelsAndMethodologies_paper42.pdf Games are part of day to day life, entertaining users, but at the same time modelling behaviors. By applying game mechanics and dynamics to tasks and e-learning processes we can increase user engagement with an e-learning application and its specific tasks. While having multiple uses in commercial practices, gamification implies well established techniques similar…
https://en.m.wikipedia.org/wiki/ILT In the US, the acronym ILT typically stands for Instructor-led training and is commonly used to distinguish training delivered by a live instructor from self-paced, pre-recorded content such as e-learning
https://www.elearninglearning.com/frs/7214305/how-advanced-authors-can-create-serious-elearning-faster/download This guide provides key design principles you can use to make sure your elearning hits its target, and outlines the tool features you’ll need to create serious elearning faster.
https://www.commlabindia.com/resources/ebook/rapid-elearning-development-training-manager-guide.php Crossing the barriers of time and speed has always been a challenge in corporate training programs. Apart from this, there is a training budget to consider. This eBook details how rapid eLearning development can help training managers cross these barriers, without compromising on the quality of courses.