Digital games and learning: modelling learning experiences in the digital age

https://openresearch-repository.anu.edu.au/bitstream/1885/14280/2/De%20Freitas%20and%20Maharg%20Digital%20Games%202011.pdf Sara de Freitas, Paul Maharg. The wide uptake and pervasiveness of leisure games, which over the last ten or so years has permeated all areas of society, has resulted in the emergence of a new paradigm whereby gaming and gaming technologies are having greater possible applications in non-entertainment contexts of use. A general tendency…

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