This post gathers research, educational and new technology resources from Canada and USA universities.
IRRODL: THE INTERNATIONAL REVIEW OF RESEARCH IN OPEN AND DISTRIBUTED LEARNING
The International Review of Research in Open and Distributed Learning (www.irrodl.org) is a refereed, open access e-journal that disseminates original research, theory, and best practice in open and distance learning worldwide. IRRODL is available free-of-charge to anyone with access to the Internet.
VANCOUVER ISLAND UNIVERSITY
CENTRE FOR INNOVATION AND EXCELLENCE IN LEARNING
LEARNING DESIGN FOR DEEP LEARNING
Musings from the Centre for Innovation and Excellence in Learning.
UNIVERSITY OF WATERLOO
Centre for Teaching Excellence
On this website, you’ll find hundreds of online resources for tackling classroom challenges and enhancing teaching and learning. You’ll also find listings of upcoming workshops and presentations on a variety of topics relating to instruction.
Our staff have developed numerous resources to assist instructors who want to enhance their teaching and improve their students’ learning.
Urban Realities Laboratory
In our laboratory, we study the impact of urban design on human psychology. We employ a wide variety of methods ranging from field studies of behaviour in urban and architectural settings to the use of immersive virtual reality to test predictions about urban behaviour in simulations.
KING’S CENTRE FOR VISUALIZATION IN SCIENCE
The King’s Centre for Visualization in Science is a research centre of The King’s University, Edmonton, Alberta, Canada committed to improving the public understanding of science in Canada through the development of innovative ways to visualize science.
SIMON FRASER UNIVERSITY
Books, articles, ejournals by title, databases, films, course reserves, guides to research & learning, info about the library.
The Simon Fraser University Library hosts a wide variety of journals using our open source, Open Journal Systems software.
A BLOG FOR TEACHERS
We are devoted to improving both student and teacher achievement, inside and outside the classroom. Our articles help examine the relationship between what to teach (curriculum) and how to teach (instruction). K-12 teachers will find resources that help foster a deeper learning environment and better student engagement.
BOSTON UNIVERSITY – MASSACHUSETTS
DIGITAL LEARNING INITIATIVE
BU created the Digital Learning Initiative (DLI) to address challenges and harness opportunities associated with the transformation of the higher education landscape brought forth by digital learning technologies.
Mark Greenman and team are using content from BU’s AP Physics MOOC in a small, private online course to determine whether it could effectively provide the College Board’s Advanced Placement physics instruction to at-risk students who otherwise wouldn’t be able to take the class.
BU is a major research institution seeking knowledge and creating breakthroughs in everything from African studies to zebrafish genetics.
HARVARD UNIVERSITY – MASSACHUSETTS
CENTER ON THE DEVELOPING CHILD
The science of early childhood is a source of new ideas that could be used to develop more effective policies & services focused on the early years of life.
Using current best practices as a starting point, the Center works with a network of fellow change agents to design, implement, and evaluate innovative, science-based practice models that achieve transformational change for vulnerable children and families.
Innovation does not happen in a vacuum. To bring about lasting, population-level change for children facing adversity, we must foster a movement of collective change.
The science of early childhood is a source of new ideas that could be used to develop more effective policies & services focused on the early years of life.
NATIONAL SCIENTIFIC COUNCIL ON THE DEVELOPING CHILD
The National Scientific Council on the Developing Child is a multidisciplinary, multi-university collaboration committed to closing the gap between what we know and what we do to promote successful learning, adaptive behavior, and sound physical and mental health for all young children. Established in 2003, the Council translates science to build public will that transcends political partisanship and recognizes the complementary responsibilities of family, community, workplace, and government to promote child well-being.
These key scientific concepts are the building blocks of the core story of child development.
Early experiences affect the development of brain architecture, which provides the foundation for all future learning, behavior, and health. Just as a weak foundation compromises the quality and strength of a house, adverse experiences early in life can impair brain architecture, with negative effects lasting into adulthood.
Executive Function & Self-Regulation
Executive function and self-regulation skills are the mental processes that enable us to plan, focus attention, remember instructions, and juggle multiple tasks successfully.
The Center strives to present information, especially scientific information, in a way that is accessible to a wide range of readers.
REPORTS & WORKING PAPERS
CENTER FOR EDUCATION POLICY RESEARCH
The Center for Education Policy Research is a unique partnership among districts, states, foundations, and university-based researchers designed to leverage the overwhelming amount of newly available school-, teacher-, and student-level data to address previously intractable policy questions in education and improve educational outcomes for all students.
LEVERAGING VIDEO FOR LEARNING
• How can teachers use video to accelerate effective self-analysis?
• How can video be used to connect teachers to peers for feedback and coaching?
• Under what conditions can video improve evaluative classroom observations?
HARVARD GRADUATE SCHOOL OF EDUCATION
By operating at the nexus of practice, policy, and research, the Harvard Graduate School of Education prepares leaders in education and generates knowledge to improve student opportunity, achievement, and success.
HANDHELD DEVICES FOR UBIQUITOUS LEARNING (HDUL)
The Handheld Devices for Ubiquitous Learning (HDUL) project, funded by Harvard’s Provost and under the guidance of Professor Chris Dede, sought to determine how wireless handheld devices (WHDs) –– which include, but are not limited to, cellphones, personal digital assistants, and mobile gaming devices –– could enhance learning and teaching in university settings.
HARVARD EDUCATION PUBLISHING GROUP
The Harvard Education Publishing Group publishes the Harvard Educational Review, a generalist scholarly journal that provides an interdisciplinary forum for innovative thinking and research in education andthe Harvard Education Letter, a bimonthly newsletter that summarizes new research and innovative practice in preK-12 education.
HARVARD FAMILY RESEARH PROJECT
The mission of Harvard Family Research Project (HFRP) is to shape 21st-century learning opportunities so that all children and youth thrive. Central to our work are addressing issues of access and equity in learning, and advancing family and community engagement practices that reinforce success for all children.
Project Zero was founded by the philosopher Nelson Goodman at the Harvard Graduate School of Education in 1967 to study and improve education in the arts. Goodman believed that arts learning should be studied as a serious cognitive activity, but that “zero” had yet been firmly established about the field; hence, the project was given its name.
MAKING CARING COMMON (MCC)
Making Caring Common (MCC), a project of the Harvard Graduate School of Education, helps educators, parents, and communities raise children who are caring, responsible to their communities, and committed to justice.
SAUL ZAENTZ EARLY EDUCATION INITIATIVE
The Saul Zaentz Early Education Initiative promotes the knowledge, professional learning, and collective action necessary to cultivate optimal early learning environments and experiences.
Connecting Research to Practice.
HARVARD MEDICAL SCHOOL
HARVARD HEALTH PUBLISHING
Harvard Health Publishing is the media and publishing division of the Harvard Medical School of Harvard University, under the direction of Dr. Gregory Curfman, Editor in Chief. The goal of our publications is to bring people around the world the most current health information that is authoritative, trustworthy, and accessible, drawing on the expertise of the 10,000+ faculty physicians at Harvard Medical School.
MIND & MOOD
Your mood and your mental health affect every aspect of your life, from how you feel about yourself to your relationships with others and your physical health. There’s a strong link between good mental health and good physical health, and vice versa.
HARVARD BUSINESS PUBLISHING (HBP)
Harvard Business Publishing (HBP) was founded in 1994 as a not-for-profit, wholly-owned subsidiary of Harvard University, reporting into Harvard Business School. Our mission is to improve the practice of management in a changing world. This mission influences how we approach what we do here and what we believe is important.
HARVARD BUSINESS REVIEW
Harvard Business Review Press publishes the best thinking in the areas of business strategy, general management, technology, leadership, human resources and innovation.
THE SAGUARO SEMINAR: CIVIC ENGAGEMENT IN AMERICA
The Saguaro Seminar’s mission is both to improve social capital measurement and the availability of social capital data and to undertake analysis of building social capital in a changing environment: in increasingly diverse communities, with changing faith communities, in workplaces, and amidst greater social and civic inequality.
HARVARD COLLEGE LIBRARY
A research tool for library users.
The digital collections of Harvard College Library.
THE HARVARD CRIMSON
The Harvard Crimson, the nation’s oldest continuously published daily college newspaper, was founded in 1873 and incorporated in 1967. The newspaper traces its history to the first issue of “The Magenta,” published on Jan. 24, 1873, and changed its name to “The Crimson” to reflect the new color of the college on May 21, 1875. The Crimson has a rich tradition of journalistic integrity and counts among its ranks of editorship some of America’s greatest journalists. The faces of Pulitzer Prize-winning Crimson editors line the walls of The Crimson.
Launched in July 2009, ScratchEd is a new online community where Scratch educators share stories, exchange resources, ask questions, find people, and discover events.
Harvard online campus, with Open modules and courses.
Free Blogs for the Harvard Community: The blogs.harvard.edu WordPress platform is a free service for the Harvard community. Anyone with an email address at harvard.edu, radcliffe.edu, or hbs.edu can sign up.
YOUTH AND MEDIA
Youth and Media (YaM) encompasses an array of research, advocacy, and development initiatives around youth and digital technology.
Harvard Magazine was founded independently by alumni more than a century ago, and is published today by a separately incorporated nonprofit affiliate of Harvard University. We have excellent access to University news and news sources, but are written, edited, and produced—like any independent news medium—with readers’ interests foremost in mind.
TWILIGHT OF THE LECTURE
The trend toward “active learning” may overthrow the style of teaching that has ruled universities for 600 years.
STRATEGIC DATA PROJECT
Since 2008, SDP has partnered with over 100+ school districts, charter school networks, state education agencies, and nonprofit organizations to bring high-quality research methods and data analysis to bear on strategic management and policy decisions.
MASSACHUSETTS INSTITUTE OF TECHNOLOGY (MIT)
MIT MEDIA LAB
RESEARCH AT MIT MEDIA LAB
Groups and Projects, Centers and Joint Programs, Special Interest Groups and Research Highlights.
HIGH LOW TECH
High-Low Tech was a research group at the MIT Media Lab from 2009-2014. HLT’s work integrates high and low technological materials, processes, and cultures. Our primary aim is to engage diverse audiences in designing and building their own technologies by situating computation in new cultural and material contexts, and by developing tools that democratize engineering.
Scratch es un proyecto del grupo Lifelong Kindergarten en el MIT Media Lab. Para crear historias, juegos y animaciones y compartirlas con gente de todo el mundo.
The Lifelong Kindergarten group is fortunate to be located within the MIT Media Lab, a hotbed of creative activity. In one corner of the Media Lab, students are designing new musical instruments. In another corner, students are designing new social-networking software. This type of activity makes the Media Lab not just a good research lab, but a good place for learning, since people learn a great deal when they are actively engaged in designing, creating, and inventing things.
Unfortunately, most children don’t get the opportunity to engage in these types of creative activities. In school, they learn specific facts and skills, but rarely get the opportunity to design things — or to learn about the process of designing things. Outside school, they interact with electronic toys and games, but they don’t learn how to invent new ones.
In the Lifelong Kindergarten group, we’re trying to change that. We believe that it is critically important for all children, from all backgrounds, to grow up knowing how to design, create, and express themselves. We are inspired by the ways children learn in kindergarten: when they create pictures with finger paint, they learn how colors mix together; when they create castles with wooden blocks, they learn about structures and stability. We want to extend this kindergarten style of learning, so that learners of all ages continue to learn through a process of designing, creating, experimenting, and exploring.
Our ultimate goal is a world full of playfully creative people who are constantly inventing new opportunities for themselves and their communities.
The MIT Video website — developed and maintained by the MIT News Office — aggregates and curates video produced by the Institute’s offices, laboratories, centers and administration. This includes feature and editorial videos, event recordings, academic content and more. Each day, the editorial team at MIT Video selects one or more videos to “spotlight” based on the videos’ content, production value and timeliness.
MIT +K12 VIDEOS
MIT+K12 Videos is an educational media program that seeks to spark curiosity and a love of learning among kids and kids-at-heart. We produce original digital media and live programming to promote STEM-literacy and open the door to MIT and the STEM world.
Our mission is to share a love of STEM learning with everyone and equip STEM-inclined students to advocate for and engagingly share their passions. We seek to promote digital literacy and innovate within the existing digital toolbox by using tools, like video, to produce meaningful and creative learning experiences.
MIT EDUCATION ARCADE
Games, Simulations, and Tools for Playful, Powerful Learning.
MOVING LEARNING GAMES FORWARD
The notion of using video games for learning causes some to cringe, others to leap for joy, and many to ask questions about this learning medium. These questions often come from people and organizations that are considering delving into the world of learning games but don’t know if this is advisable or don’t know where to start. The goal of this paper is to answer those questions about learning games and to help plot a path for people and organizations interested in developing or fostering the development of video games for learning.
MIT News Office promotes MIT’s research, innovations, teaching and newsworthy events and people to the campus community, the news media and the general public.
THE MIT PRESS
The Journals division of the MIT Press began in 1969 with two quarterly publications. Today, we publish 30 titles in the arts and humanities, economics, international affairs, history, political science, science and technology. We were one of the first university presses to offer its titles electronically, and the division continues to adopt technologies that allow us to better support the scholarly mission and disseminate our content widely.
MIT TECHNOLOGY REVIEW
Our mission is to equip our audiences with the intelligence to understand a world shaped by technology.
MIT SLOAN MANAGEMENT REVIEW
MIT Sloan Management Review leads the discourse among academic researchers, business executives and other influential thought leaders about advances in management practice, particularly those shaped by technology, that are transforming how people lead and innovate. MIT SMR disseminates new management research and innovative ideas so that thoughtful executives can capitalize on the opportunities generated by rapid organizational, technological and societal change. Register free for 3 free articles per month, commenting privileges and free updates.
MIT OPEN COURSEWARE (OCW) AND MITX
MIT OPEN COURSEWARE
MIT OpenCourseWare (OCW) is a web-based publication of virtually all MIT course content. OCW is open and available to the world and is a permanent MIT activity.
MITx: Current MITx Courses:
OPENCOURSEWARE (OCW) UNIVERSIA
Portal Universia y MIT les invita a utilizar gratuitamente esta selección de materiales de cursos del MIT traducidos al español.
At the MIT Media Lab Open Agriculture (“OpenAg”) Initiative we are on a mission to bring out the farmer in everyone by creating healthier, more engaging, and more inventive food systems. OpenAg is building collaborative tools and platforms to develop an open-source ecosystem of food technologies that enables and promotes transparency, networked experimentation, education, and local production. By making the science behind modern agriculture more accessible, we hope to break down the barrier of entry and put the power of food production back in the hands of the people.
BLOSSOMS video lessons are enriching students’ learning experiences in high school classrooms from Brooklyn to Beirut to Bangalore. Our Video Library contains over 100 math and science lessons, all freely available to teachers as streaming video and Internet downloads and as DVDs and videotapes.
BLOSSOMS VIDEO LIBRARY
Visit the BLOSSOMS Video Library anytime to browse and download lessons to use in your classroom. Every lesson is a complete resource that includes video segments, a teacher’s guide, downloadable hand-outs and a list of additional online resources relevant to the topic. We carefully craft each BLOSSOMS lesson to make your classroom come alive. Each 50-minute lesson builds on math and science fundamentals by relating abstract concepts to the real world. The lessons intersperse video instruction with planned exercises that engage students in problem solving and critical thinking, helping students build the kind of gut knowledge that comes from hands-on experience. By guiding students through activities from beginning to end, BLOSSOMS lessons give students a sense of accomplishment and excitement.
UNIVERSITY OF CONNECTICUT
UNIVERSAL DESIGN FOR INSTRUCTION (UDI)
Welcome to Universal Design for Instruction (UDI) at the University of Connecticut. Our current project, UDI Online, is a unique collaboration between the Center on Postsecondary Education and Disability in the Neag School of Education and the Center for Students with Disabilities in Student Affairs. Prior work in UDI is expanded through this project by applying the nine Principles of UDI© to online and technology blended learning environments at the postsecondary level.
YALE UNIVERSITY – CONNECTICUT
OPEN YALE COURSES
Open Yale Courses provides free and open access to a selection of introductory courses taught by distinguished teachers and scholars at Yale University. The aim of the project is to expand access to educational materials for all who wish to learn.
YALE UNIVERSITY PRESS
THE PUBLIC DOMAIN. ENCLOSING THE COMMONS OF THE MIND
By James Boyle. In his award-winning new book, The Public Domain: Enclosing the Commons of the Mind (Yale University Press) James Boyle introduces readers to the idea of the public domain and describes how it is being tragically eroded by our current copyright, patent, and trademark laws. In a series of fascinating case studies, Boyle explains why gene sequences, basic business ideas and pairs of musical notes are now owned, why jazz might be illegal if it were invented today, why most of 20th century culture is legally unavailable to us, and why today’s policies would probably have smothered the World Wide Web at its inception.
YALE JOURNAL OF INTERNATIONAL AFFAIRS
The Yale Journal of International Affairs (YJIA) is a graduate student-run journal that aims to publish the best student and practitioner writing on international affairs.
SOCIAL ROBOTICS LAB
Human behavior has been studied from many perspectives and at many scales. Psychology, sociology, anthropology, and neuroscience each use different methodologies, scope, and evaluation criteria to understand aspects of human behavior. Computer science, and in particular robotics, offers a complementary perspective on the study of human behavior.
Our research focuses on building embodied computational models of human social behavior, especially the developmental progression of early social skills. By Yale University.
YALE SCHOOL OF MEDICINE
YALE CENTER FOR DYSLEXIA & CREATIVITY
The Yale Center for Dyslexia & Creativity serves as a nexus for research on dyslexia, and is as well a leading source of advocacy and information to better the lives of people with dyslexia.
Research & Science
YALE CENTER FOR EMOTIONAL INTELLIGENCE
The Yale Center for Emotional Intelligence uses the power of emotions to create a more effective and compassionate society. The Center conducts research and teaches people of all ages how to develop their emotional intelligence.
ROCHESTER INSTITUTE OF TECHNOLOGY – NEW YORK
FOUNDED IN 1829, Rochester Institute of Technology is a privately endowed, coeducational university with nine colleges emphasizing career education and experiential learning.
JOURNAL OF GAME DESIGN AND DEVELOPMENT EDUCATION (JGDDE)
The JGDDE is a peer-reviewed journal that covers all aspects of teaching the art, craft and science of game design and development to students in and out of a higher education setting.
STATE UNIVERSITY OF NEW YORK
UNIVERSITY AT BUFFALO
GRADUATE SCHOOL OF EDUCATION ONLINE
MASSIVE OPEN ONLINE COURSES (MOOCS)
ADHD: Everyday Strategies for Elementary Students:
The course emphasizes practical information that a parent, educator, or professional could use right away to support a child with ADHD in the home and classroom. The strategies covered within the course are supported by research evidence and are considered to be best practice within the field.
NEW YORK UNIVERSITY
The Center for Neural Science at NYU
The Center for Neural Science is the focus for teaching and research in the brain sciences at the Washington Square Campus of New York University. Formed in 1987, the Center has been a department of the Faculty of Arts and Science since 1994.
The research interests of the faculty span a broad range of topics in neural science, including mechanisms of perception, cognition, and action. Techniques in use in our laboratories include molecular and cell biology, neurophysiology and neuroanatomy, brain imaging, and human and animal behavior.
COLUMBIA UNIVERSITY – NEW YORK
THE COLUMBIA CENTER FOR NEW MEDIA TEACHING AND LEARNING (CCNMTL)
The Columbia Center for New Media Teaching and Learning (CCNMTL) was founded at Columbia University in 1999 to enhance teaching and learning through the purposeful use of new media and technology.
COPYRIGHT ADVISORY OFFICE
The Copyright Advisory Office supports Columbia faculty and students in understanding copyright and how it relates to their work, course materials, and scholarly communications.
Courts have ruled on the question of fair use in numerous cases, and the following summaries offer insight into the relatively moderate number of cases that are particularly instructive for the university community.
INSTITUTE ON EDUCATION AND THE ECONOMY (IEE)
The Institute on Education and the Economy (IEE) established in 1986 by the Board of Trustees of Teachers College, Columbia University, is an interdisciplinary policy research center that focuses its attention on the interaction between education and the economy. The foundation of this focus was articulated in The Double Helix of Education and the Economy, written in 1992 by the institute’s former and current directors, which analyzed the relationship between changes in the economy and the need for a fundamental rethinking of our educational system. IEE is directed by Thomas Bailey, the George and Abby O’Neill Professor of Economics and Education in the Department of Education Policy and Social Analysis at Teachers College, Columbia University.
Loot, Inc. is a resource for teaching financial literacy and a virtual community of teachers. Sign up to download free lessons and teacher guides. Read current research on teaching financial literacy and stay up to date on new initiatives.
CONTINUING PROFESSIONAL STUDIES
COWIN FINANCIAL LITERACY INSTITUTE
Teachers College (TC), in collaboration with W!se (Working in Support of Education), will host the 2016 TC Cowin Financial Literacy Institute for high school teachers of financial literacy from July 11–14. The Institute will once again be based on the College’s West 120th Street campus, but for the first time, one full day will be hosted downtown by the Federal Reserve Bank of New York.
NEW LEARNING TIMES (NLT)
The New Learning Times (NLT) provides daily coverage of the transformation of learning opportunities in the information age for those shaping the future of education. NLT is produced at the EdLab at Teachers College, Columbia University.
Experience dynamic video discussions.
CORNELL UNIVERSITY – NEW YORK
CENTER FOR TEACHING EXCELLENCE
Commited to the advancement of teaching and learning.
Problem-based learning (PBL) is a student-centered approach in which students learn about a subject by working in groups to solve an open-ended problem.
Collaborative Learning: Group Work
Collaborative learning is based on the view that knowledge is a social construct.
Icebreakers are fun activities designed to help people get to know one another. They can also be designed to get students acquainted with course content and expectations.
Establishing Ground Rules
Establishing ground rules, or a code of conduct, for the classroom helps foster community by balancing the learning needs of the individual with the learning needs of the group.
Setting Learning Outcomes
Learning outcomes are measurable statements that articulate what students should know, be able to do, or value as a result of taking a course or completing a program.
Using Effective Questions
Questions can do more than measure what students know. Appropriately challenging, engaging, and effective questions stimulate peer discussion and encourage students to explore and refine their understanding of key concepts.
It is the ability to be a realistic judge of one’s own performance.
Peer assessment allows instructors to share the evaluation of assignments with their students.
A rubric is a type of scoring guide that assesses and articulates specific components and expectations for an assignment. Rubrics can be used for a variety of assignments: research papers, group projects, portfolios and presentations.
Action Words for Bloom’s Taxonomy
PHYSICS TEACHER EDUCATION COALITION
Cornell University’s PhysTEC Project is a joint effort of the Physics Department and the Cornell Teacher Education Program to recruit and prepare future physics teachers. We are committed to seeing this happen through the active recruitment of students to physics and Physics education, through the improvement of physics education practices at Cornell, and through educational and experiential support for students pursing physics teaching careers.
CORNELL UNIVERSITY LIBRARY
In a time of rapid change, Cornell University Library continues to stand at the center of intellectual life on campus. With world-class collections and services — print, online, and in person — our Library serves as an indispensable partner in study, teaching and research at the university.
Cornell University Research Guides
Find research guides created by Cornell library staff.
Open access to 1,198,437 e-prints in Physics, Mathematics, Computer Science, Quantitative Biology, Quantitative Finance and Statistics.
CARNEGIE MELLON UNIVERSITY – PENNSYLVANIA
Backed by Carnegie Mellon University, Acrobatiq is a learning optimization and analytics company building on CMU’s historical strengths in cognitive and learning science, and applied research in technology-enabled learning from CMU’s acclaimed Open Learning Initiative.
The Piper works to build community among faculty and staff by keeping you informed of news and events at CMU. We keep you posted with “News You Can Use.”
Carnegie Mellon Today
Carnegie Mellon Today, the university’s collegiate magazine, launched cmtoday.cmu.edu in September 2015. The site is updated regularly with important, thought-provoking stories—many of which tackle subjects from current headlines. Befitting a world-class institution, the content is written and designed for a global audience as well as the Carnegie Mellon community, which includes Nobel Laureates; billion-
UNIVERSITY OF PENNSYLVANIA
The global awards for innovative higher education pedagogies enhancing learning and employability.
Educational App award
This prize will be awarded to the project that creates the most innovative, accessible, usable app, and that can demonstrate a clear link between use of the app and improved learning outcomes.
The Wharton School of the University of Pennsylvania is committed to sharing its intellectual capital through Knowledge@Wharton, the school’s online business analysis journal.
POSITIVE PSYCHOLOGY CENTER
The mission of the Positive Psychology Center at the University of Pennsylvania is to promote research, training, education, and the dissemination of Positive Psychology, resilience and grit.
Positive Psychology is the scientific study of the strengths that enable individuals and communities to thrive. The field is founded on the belief that people want to lead meaningful and fulfilling lives, to cultivate what is best within themselves, and to enhance their experiences of love, work, and play.
PENN STATE UNIVERSITY
PENN STATE NEWS
CENTER FOR ONLINE INNOVATION IN LEARNING (COIL)
Penn State created the Center for Online Innovation in Learning (COIL) in 2012 as a cross-discipline research and development center focused on building and sustaining a culture of innovation, collaboration, and invention focused on improving teaching and learning.
The Penn State EdTech Network is building relationships between members of the Penn State community and leaders, innovators, and entrepreneurs in online learning. These relationships are creating exciting opportunities for collaborative development of new products and services, cooperative research projects, and potential revenue commitments and sharing.
TEACHING & LEARNING WITH TECHNOLOGY
We Are guiding Penn State in using technology to enrich teaching and learning — from classrooms to computer labs and beyond.
GEORGETOWN UNIVERSITY – WASHINGTON DC
CENTER OF EDUCATION AND THE WORKFORCE
The Georgetown University Center on Education and the Workforce is an independent, nonprofit research and policy institute affiliated with the Georgetown McCourt School of Public Policy that studies the link between education, career qualifications, and workforce demands.
FutureEd is an independent, solution-oriented think tank at Georgetown University’s McCourt School of Public Policy. We are committed to bringing fresh energy to the causes of excellence, equity, and efficiency in K-12 and higher education on behalf of the nation’s disadvantaged students. As a nonpartisan, public-facing organization, we work to produce clear, compelling analysis on key education issues for policymakers, practitioners, the media, and other key education change agents and influencers at the federal, state, and local levels—promoting smart policymaking in a complex and fast-changing educational landscape.
GEORGE WASHINGTON UNIVERSITY -WASHINGTON DC
GW’S OPEN ONLINE COURSES
A world-class education with GW online.
GEORGE MASON UNIVERSITY – VIRGINIA
INFORMATION TECHNOLOGY SERVICES
ITS provides information technology resources, systems, services, tools, and training to the university community.
UNIVERSITY OF RICHMOND – VIRGINIA
DIGITAL SCHOLARSHIP LAB
The Digital Scholarship Lab develops innovative digital humanities projects that contribute to research and teaching at and beyond the University of Richmond. It seeks to reach a wide audience by developing projects that integrate thoughtful interpretation in the humanities and social sciences with innovations in new media.
American Panorama is a historical atlas of the United States for the twenty-first century. It combines cutting-edge research with innovative interactive mapping techniques, designed to appeal to anyone with an interest in American history or a love of maps.
NORTH CAROLINA STATE UNIVERSITY
COLLEGE OF ENGINEERING
THE ENGINEERING PLACE
Welcome to The Engineering Place, NC State University’s K–20 education and resource headquarters for exploring engineering.
The purpose of this website is to share designs for state-of-the-art learning studios, teaching methods, and instructional materials that are based on more than a decade of discipline-based education research.
THE UNIVERSITY OF NORTH CAROLINA AT CHAPEL HILL
FRANK PORTER GRAHAM CHILD DEVELOPMENT INSTITUTE (FPG)
The mission of the Frank Porter Graham Child Development Institute (FPG) is to enhance the lives of children and families through interdisciplinary research, technical assistance, professional development, and implementation science. FPG generates knowledge, informs policies, and supports practices to promote positive developmental and educational outcomes for children of all backgrounds and abilities from the earliest years.
FPG’S ABECEDARIAN PROJECT
FPG’s Abecedarian Project, one of the world’s oldest and most oft-cited early childhood education programs, marked its 42nd anniversary last year with groundbreaking findings from principal investigator Frances A. Campbell, Nobel laureate James J. Heckman, and their colleages—as well as several new international initiatives that showcase adaptations of the curriculum that the project first developed four decades ago.
FLORIDA ATLANTIC UNIVERSITY
One of the key functions of a library is to assure that its patrons get the best information at the best price. And when money is so tight for libraries, it is professionally irresponsible to pay for resources that are otherwise available for free.
UNIVERSITY OF SOUTH FLORIDA, TAMPA
FLORIDA CENTER FOR INSTRUCTIONAL TECHNOLOGY (FCIT)
The Florida Center for Instructional Technology (FCIT) is located in the College of Education, University of South Florida, at Tampa, Florida. FCIT is funded by the Florida Department of Education, school districts, educational foundations, and others to provide leadership, professional learning, technology integration evaluation tools, instructional materials, and support services to educational institutions in Florida and beyond with regard to the integration of technology into K-20 education.
Technology Integration Matrix
The Technology Integration Matrix (TIM) illustrates how teachers can use technology to enhance learning for K-12 students. The TIM incorporates five interdependent characteristics of meaningful learning environments: active, constructive, goal directed (i.e., reflective), authentic, and collaborative (Jonassen, Howland, Moore, & Marra, 2003). The TIM associates five levels of technology integration (i.e., entry, adoption, adaptation, infusion, and transformation) with each of the five characteristics of meaningful learning environments. Together, the five levels of technology integration and the five characteristics of meaningful learning environments create a matrix of 25 cells.
Professional Development Resources
The following resources have been developed to assist teachers, schools, and districts in applying the Technology Integration Matrix as part of a comprehensive technology integration plan.
RICE UNIVERSITY – TEXAS
Founded in 1993, Rice University’s Baker Institute for Public Policy has established itself as one of the premier nonpartisan public policy think tanks in the country. The institute ranks 4th among university-affiliated think tanks worldwide, 18th among U.S. think tanks and 2nd among energy and resource think tanks, according to a 2015 study by the University of Pennsylvania’s Think Tanks and Civil Societies Program.
UNIVERSITY OF TEXAS ARLINGTON
LEARNING INNOVATION AND NETWORKING KNOWLEDGE (LINK) RESEARCH LAB
The Learning Innovation and Networked Knowledge Research Lab (LINK) serves as the hub of a network of international scholars who conduct research on the digitization of knowledge and learning and how this process impacts education. Our researchers, educators, and graduate students connect, share, and collaborate in advancing social and technological networks, designing innovative learning models, and exploring the future of higher education.
UNIVERSITY OF HUSTON – TEXAS
Educational Uses of Storytelling
Digital storytelling is an emerging art form of personal, heartfelt expression that enables individuals and communities to reclaim their personal cultures while exploring their artistic creativity.
THE UNIVERSITY OF TEXAS AT AUSTIN
THE COMMUNITY COLLEGE SURVEY OF STUDENT ENGAGEMENT (CCSSE)
The Community College Survey of Student Engagement (CCSSE), a product and service of the Center for Community College Student Engagement, is a well-established tool that helps institutions focus on good educational practice and identify areas in which they can improve their programs and services for students.
CENTER FOR COMMUNITY COLLEGE STUDENT ENGAGEMENT
The Center for Community College Student Engagement, a research and service initiative of the Program in Higher Education Leadership in the Department of Educational Administration in the College of Education at The University of Texas at Austin, provides important information about effective educational practice in community colleges. The Center assists institutions and policymakers in using information to promote improvements in student learning, persistence, and attainment.
Community College Institutional Survey (CCIS)
The Community College Institutional Survey (CCIS), the Center’s newest instrument, was developed to complement the Center’s ongoing national work on identifying and promoting high-impact educational practices in community colleges.
COMMUNITY COLLEGE FACULTY SURVEY OF STUDENT ENGAGEMENT (CCFSSE)
Developed in response to demand from the community college field, the Community College Faculty Survey of Student Engagement (CCFSSE) elicits information from faculty about their perceptions regarding students’ educational experiences, their teaching practices, and the ways they spend their professional time—both in and out of the classroom.
BLOG PERIODISMO EN LAS AMÉRICAS
Welcome to JournalismCourses.org, an online training platform of the Knight Center for Journalism in the Americas at the University of Texas at Austin.
Since 2003, our online courses have trained more than 50,000 people from 160 countries. Initially, the program was focused on online classes for small groups of journalists, mainly from Latin America and the Caribbean, but eventually the Knight Center began offering Massive Open Online Courses. It became the first program of MOOCs in the world specializing in journalism training, but it still offers courses to small groups as well. The MOOCs are free, but participants are asked to pay a small fee for a certificate of completion.
eSkeletons provides an interactive environment in which to examine and learn about skeletal anatomy through our osteology database.
KANSAS STATE UNIVERSITY
Our work explores how humans use media, how media uses us, and how we can use new media to reveal our insights in new ways.
UNIVERSITY OF COLORADO
Founded in 2002 by Nobel Laureate Carl Wieman, the PhET Interactive Simulations project at the University of Colorado Boulder creates free interactive math and science simulations. PhET sims are based on extensive education research and engage students through an intuitive, game-like environment where students learn through exploration and discovery.
PhET provides fun, free, interactive, research-based science and mathematics simulations. We extensively test and evaluate each simulation to ensure educational effectiveness. These tests include student interviews and observation of simulation use in classrooms. The simulations are written in Java, Flash or HTML5, and can be run online or downloaded to your computer.
You can download simulations to a local computer if you do not wish to rely on an internet connection.
ARIZONA STATE UNIVERSITY
The ASU Foundation for A New American University is a private, nonprofit organization that raises and invests private contributions to Arizona State University, while advocating for and advancing this transformative university’s mission and brand.
PitchFunder is a program from the ASU Foundation designed to empower the ASU community to raise the funds they need for the projects, events, and organizations they’re passionate about.
STANFORD UNIVERSITY – CALIFORNIA
GRADUATE SCHOOL OF EDUCATION
TECHNOLOGY FOR EQUITY IN LEARNING OPPORTUNITIES (TELOS)
The TELOS mission is to advance equity by creating and investigating ways that technology can increase learning opportunities for PreK-12 learners, families, and educators.
CREDO: CENTER FOR RESEARCH ON EDUCATION OUTCOMES
The Center for Research on Education Outcomes (CREDO) is committed to improving the body of empirical evidence about education reform and student performance at the primary and secondary levels. Established at the University of Rochester in 1999 and relocated to Stanford University one year later, CREDO has become a leading independent voice in the discussion of how to improve education in America, with an emphasis on rigorous program and policy analysis as the means of informing and improving education decision making.
CSET: CENTER TO SUPPORT EXCELLENCE IN TEACHING
The Center to Support Excellence in Teaching envisions an education system in which all children are guaranteed high-quality instruction throughout their P-12 experience.
Our mission is to develop transformative professional development programs and generate knowledge about those programs in ways that positively impact instruction, learning, and the profession.
- VIDEOS & WEBCASTS
The Center to Support Excellence in Teaching is building resources for teachers, education leaders, and practitioners.
- INSIDE TEACHING
This website is designed to support a community of learning, which includes teachers, professional developers, and other educators interested in learning and in teaching.
CEPA: THE STANFORD CENTER FOR EDUCATION POLICY ANALYSIS
The Stanford Center for Education Policy Analysis (CEPA) is a research center created in 2009 to unite an interdisciplinary array of nationally prominent scholars from across the campus to provide the depth and scale of research needed to affect education practice and policy in meaningful ways. Our work is known for its understanding of the educational context, innovative use of data, and rigorous analyses that result in real solutions to real problems.
STANFORD CEPA AT YOUTUBE
STANFORD EDUCATION DATA ARCHIVE (SEDA)
The Stanford Education Data Archive (SEDA) is an initiative aimed at harnessing data to help us—scholars, policymakers, educators, parents—learn how to improve educational opportunity for all children. We are making the data files public so that anyone who is interested can obtain detailed information about American schools, communities, and student success.
STANFORD HISTORY EDUCATION GROUP
SHEG is a collaboration among many people: full-time staff, graduate student RAs, practicing teachers, and undergraduate volunteers and interns. SHEG sponsors an ongoing research group for students across the university interested in issues of how history is taught and learned. We also host visiting scholars whose work addresses issues of historical understanding and history education.
BEYOND THE BUBBLE
Beyond the Bubble unlocks the vast digital archive of the Library of Congress to create a new generation of history assessments. Developed by the Stanford History Education Group (http://sheg.stanford.edu), Beyond the Bubble is the cornerstone of SHEG’s membership in the Library of Congress’s Teaching with Primary Sources Educational Consortium. We “go beyond the bubble” by offering easy-to-use assessments that capture students’ knowledge in action – rather than their recall of discrete facts. Explore our more than 65 History Assessments of Thinking.
We bring together experienced educators from around the world to create an open-source library of curriculum and contribute to research about the “makers” culture and digital fabrication in education.
EDUCATION’S DIGITAL FUTURE: EQUITY BY DESIGN
An open seminar focused on key issues at the intersection of technology, equity and learning. Digital technologies are rapidly evolving and reorganizing the way we play, learn, and work. Significant questions have emerged about how digital and networked information technologies might be both narrowing and widening gaps in access to learning opportunities. It is becoming clear that technology alone will not catalyze the forms of equity that are so essential for preparing young people and their families for a rapidly changing future. Instead we need to deeply rethink and intentionally redesign the social organizations and tools that provide formal and informal learning opportunities (schools, workplaces, community organizations, libraries) and study these innovations. In this seminar, which is both a course and public venue designed to foster new forms of collaboration and innovation, we will focus on questions at the intersection of technology, equity and learning. We have arranged a series of invited conversations with a broad range of stakeholders including researchers, educators, and industry representatives.
D.SCHOOL: INSTITUTE OF DESIGN AT STANFORD
The d.school is a hub for innovators at Stanford. Students and faculty in engineering, medicine, business, law, the humanities, sciences, and education find their way here to take on the world’s messy problems together.
The wiki, blog, calendar, and mailing list archive make it easy for teams to create and distribute information on their own shared websites. Distribute files, publish podcasts, and share calendars right from your web browser, using formatting and commands you already know.
Resources to help you teach and lead a design approach to innovation.
THE K12 LAB WIKI
We believe that creative confidence comes from repeated practice using a human-centered creative process to solve problem scenarios called design challenges. After using the process on these challenges, people will have another tool, the design thinking process, to apply towards solving real life problems.
Curriculum Home Page
This is a collection of curriculum created by the K-12 Lab at the design school and teachers who are using design thinking in their schools.
VIRTUAL HUMAN INTERACTION LAB
The mission of the Virtual Human Interaction Lab is to understand the dynamics and implications of interactions among people in immersive virtual reality simulations (VR), and other forms of human digital representations in media, communication systems, and games. Our work is centered on using empirical, behavioral science methodologies to explore people as they interact in these digital worlds. However, oftentimes it is necessary to develop new gesture tracking systems, three-dimensional modeling techniques, or agent-behavior algorithms in order to answer these basic social questions. Consequently, we also engage in research geared towards developing new ways to produce these VR simulations.
STANFORD PRISON EXPERIMENT
On a quiet Sunday morning in August, a Palo Alto, California, police car swept through the town picking up college students as part of a mass arrest for violation of Penal Codes 211, Armed Robbery, and Burglary, a 459 PC. The suspect was picked up at his home, charged, warned of his legal rights, spread-eagled against the police car, searched, and handcuffed – often as surprised and curious neighbors looked on.
The suspect was then put in the rear of the police car and carried off to the police station, the sirens wailing.
STANFORD ENCYCLOPEDIA OF PHILOSOPHY
The Stanford Encyclopedia of Philosophy organizes scholars from around the world in philosophy and related disciplines to create and maintain an up-to-date reference work.
WORLDVIEW STANFORD BLOG
Worldview Stanford creates interdisciplinary learning experiences about the future to prepare leaders for the strategic challenges ahead.
STANFORD GRADUATE SCHOOL OF BUSINESS
FACULTY AND RESEARCH
Stanford GSB faculty members serve the dual mission of rigorous disciplinary research and professional teaching.
With its eminent scholars and world-renowned library and archives, the Hoover Institution seeks to improve the human condition by advancing ideas that promote economic opportunity and prosperity, while securing and safeguarding peace for America and all mankind.
CHINA LEADERSHIP MONITOR
Our main goal is to inspire, educate and empower teachers of mathematics, transforming the latest research on math learning into accessible and practical forms.
Build your entrepreneurial mindset. Innovation, leadership, product, teams…
Search Stanford eCorner’s thousands of videos, podcasts & articles.
STANFORD HUMAN CITIES
Based in the Program on Urban Studies at Stanford University, we advance a human-centered approach to cities, putting people first.
EUROPEAN ENTREPRENEURSHIP & INNOVATION
Leading Founders, Entrepreneurs, Designers & Investors from Across Europe.
LINKEDIN GROUP: EUROPEAN ENTREPRENEURSHIP & INNOVATION @ STANFORD | SILICON VALLEY
This group serves European, American and other entrepreneurs, startup founders/CXOs, venture investors, university students/professors/researchers/administrators/leaders, corporations, technology transfer offices, innovation professionals, service providers, academics and policy makers with an interest in European technology entrepreneurship and innovation, practised in Silicon Valley, northern California and/or Europe. Europe includes those countries from Iceland to Russia, and from Scandinavia to the Mediterranean.
STANDFORD ENTREPRENEURS AT YOUTUBE
Welcome to Stanford Mechanical Engineering’s YouTube channel “European Innovation @ Stanford”. This channel carries video archives from our Winter Quarter weekly speaker series held each year from early January to mid-March. ‘European Entrepreneurship & Innovation’ meets each Monday afternoon at 4:15pm on the Stanford Engineering campus. Open to the public at no charge; no pre-registration required.
UNIVERSITY OF CALIFORNIA, SAN FRANCISCO (UCSF)
The Gazzaley lab, established in July 2005, is a cognitive neuroscience research lab at the University of California, San Francisco focused on studying the neural mechanisms of memory, attention, and perception, how these processes change with childhood development, normal aging and dementia, and how we might intervene therapeutically to alleviate cognitive deficits.
UNIVERSITY OF CALIFORNIA (UC)
eScholarship provides Open-Access scholarly publishing services to the University of California and delivers a dynamic research platform to scholars worldwide.
CALIFORNIA DIGITAL LIBRARY (CDL)
The CDL was founded by the University of California in 1997 to take advantage of emerging technologies that were transforming the way digital information was being published and accessed.
UNIVERSITY OF CALIFORNIA, DAVIS (UC DAVIS)
THE HISTORY PROJECT
The History Project at UC Davis is a community of K-16 educators in the greater Sacramento area.
UNIVERSITY OF CALIFORNIA, IRVINE (UCI)
DML RESEARCH HUB (DIGITAL MEDIA AND LEARNING RESEARCH HUB)
The Digital Media and Learning Research Hub’s mission is to advance research in the service of a more equitable, participatory, and effective ecosystem of learning keyed to the digital and networked era. Located at the system-wide University of California Humanities Research Institute at UC Irvine, we are an international research center that is committed to promoting compelling research collaborations about best participatory learning practices, applications, programs and their assessments that engage digital media.
dml central (Digital Media and Learning Central)
This collaborative blog and curated collection of free and open resources is produced by the Digital Media and Learning Research Hub, whose mission is to advance research in the service of a more equitable, participatory, and effective ecosystem of learning keyed to the digital and networked era.
Education News from UC Irvine Strategic Communications.
UNIVERSITY OF CALIFORNIA, BERKELEY (UC BERKELEY)
Snap! (formerly BYOB) is a visual, drag-and-drop programming language. It is an extended reimplementation of Scratch (a project of the Lifelong Kindergarten Group at the MIT Media Lab) that allows you to Build Your Own Blocks.
The UC Berkeley Library connects students and scholars to the world of information and ideas. With a daily commitment to excellence and innovation, we select and create, organize and protect, provide and teach access to resources that are relevant to our campus programs and pursuits.
INSTITUTE FOR RESEARCH ON LABOR AND EMPLOYMENT (IRLE)
The Institute for Research on Labor and Employment’s (IRLE) mission is to conduct and support research on labor and employment at UC Berkeley. Our goal is to bridge the gap between academic research and the policy world. To achieve this goal, IRLE supports policy-relevant and policy engaged research; disseminates the latest research from our centers, affiliated faculty, and scholars to a wide audience of policymakers, academics and the public; and educates California’s labor, business, and community leaders.
CENTER FOR THE STUDY OF CHILD CARE EMPLOYMENT
Conducting research and proposing policy solutions aimed at improving how our nation prepares, supports, and rewards the early care and education workforce since 1999.
UC BERKELEY AT YOUTUBE
The University of California, Berkeley is the preeminent public research and teaching institution in the nation. From classic literature to emerging technologies, the curricula of our 130 academic departments span the wide world of thought and knowledge. Supported by the people of California, the university has embraced public service as an essential part of its mission since 1868.
Webcast.berkeley is UC Berkeley’s central service for online video & audio for students and learners around the globe.
BERKELEY ADVANCED MEDIA INSTITUTE
Berkeley Advanced Media Institute is the world’s premier center for digital media workshops and custom training programs.
Free online trainings, interactive live streams, videos and tutorials.
Digital media resources, including how-to multimedia tutorials.
Create user-searchable databases in minutes. Open source and free.
The Science of a meaningful life.
UNIVERSITY OF CALIFORNIA MUSEUM OF PALEONTOLOGY
The mission of the University of California Museum of Paleontology is to investigate and promote the understanding of the history of life and the diversity of the Earth’s biota through research and education.
The mission of Understanding Science is to provide a fun, accessible, and free resource that accurately communicates what science is and how it really works. Understanding Science was developed by the University of California Museum of Paleontology.
We’ve assembled a variety of resources to help you increase student understanding of nature and process of science.
COLLEGE OF NATURAL RESOURCES
ADMINISTRACIÓN LABORAL AGRÍCOLA
Esta página Administración Laboral Agrícola fue establecida en 1996, y ofrece un número de recursos para los agriculores y académicos: una versión electrónica del libro Administración Laboral Agrícola: Cultivando la Productividad del Personal, y del libro Mediación Interpersonal: Empoderamiento del Individuo, artículos e investigación, y varios foros electrónicos internacionales tal como AgroLaboral (manejo de recursos humanos dentro de la agricultura) y RHumanos (psicología industrial y desarrollo organizacional) y varios otros enlaces.
The exhibits of the MathSite are intended for people of all ages who are interested in or are curious about mathematics.
No specialized mathematical knowledge or expertise is assumed.
BERKELEY PUBLIC POLICY JOURNAL
A Graduate Student Publication from the Goldman School of Public Policy at the University of California, Berkeley.
CALIFORNIA STATE UNIVERSITY
CSU CENTER FOR DISTRIBUTED LEARNING (CDL)
At the CSU Center for Distributed Learning (CDL), we build tools and facilitate educational communities that support teaching and learning. Working with faculty and students to understand instructional challenges and brainstorm possible solutions that can be shared among campuses, we are guided in all of our projects by the way teachers teach and students learn. Then we apply our knowledge of web technologies and design to create powerful applications and tools that support faculty and students in their teaching and learning processes.
Pachyderm is an easy-to-use multimedia authoring tool. Designed for people who have little or no multimedia authoring experience, Pachyderm is accessed through a web browser and is as easy to use as filling out a web form.
UNIVERSITY OF SOUTHERN CALIFORNIA (USC)
INSTITUTE FOR CREATIVE TECHNOLOGIES (ICT)
At the University of Southern California Institute for Creative Technologies (ICT), leaders in the artificial intelligence, graphics, virtual reality and narrative communities are working to advance immersive techniques and technologies to solve problems facing service members, students and society.
USC SOAH FOUNDATION
Dedicated to making audio-visual interviews with survivors and witnesses of the Holocaust and other genocides a compelling voice for education and action.
IWitness is an educational website developed by USC Shoah Foundation – The Institute for Visual History and Education that provides access to more than 1,500 full life histories, testimonies of survivors and witnesses to the Holocaust and other genocides for guided exploration. IWitness brings the human stories of the Institute’s Visual History Archive to secondary school teachers and their students via engaging multimedia-learning activities. Designed to be participatory, academic and student-driven, IWitness addresses education standards from the Common Core State Standards Initiative (United States) and the International Society for Technology in Education, among others.
The Annenberg School for Communication and Journalism at the University of Southern California was founded in 1971 with generous support from Ambassador Walter H. Annenberg. Its strategic location in Los Angeles at USC enables it to foster dynamic synergies and multidisciplinary approaches to the study of communication and journalism through unparalleled access to the nation’s and the world’s entertainment, media and technology industries.
International Journal of Communication
The International Journal of Communication is an online, multi-media, academic journal that adheres to the highest standards of peer review and engages established and emerging scholars from anywhere in the world.
Contour Crafting (CC) is a layered fabrication technology developed by Dr. Behrokh Khoshnevis of the University of Southern California. Contour Crafting technology has great potential for automating the construction of whole structures as well as sub-components. Using this process, a single house or a colony of houses, each with possibly a different design, may be automatically constructed in a single run, embedded in each house all the conduits for electrical, plumbing and air-conditioning.
The potential applications of this technology are far reaching including but not limited to applications in emergency, low-income, and commercial housing.
Our research also addresses the application of Contour Crafting in building habitats on other planets. Contour Crafting will most probably be one of the very few feasible approaches for building structures on the Moon and Mars, which are being targeted for human colonization before the end of the new century.
SINGULARITY UNIVERSITY – CALIFORNIA
Singularity University is a benefit corporation that provides educational programs, innovative partnerships and a startup accelerator to help individuals, businesses, institutions, investors, NGOs and governments understand cutting-edge technologies, and how to utilize these technologies to positively impact billions of people.
BOISE STATE UNIVERSITY SCHOOL – IDAHO
THE BLUE REVIEW
The mission of The Blue Review is to promote scholarship in the public interest. We publish high-quality, peer-reviewed work by academics and public intellectuals with the goal of reaching and serving the broader public. Connect with us on Twitter We strive for independence, transparency and collaboration and set high editorial standards.
UNIVERSITY OF WASHINGTON
HUMAN INTERFACE TECHNOLOGY LAB (HITLAB)
The Human Interface Technology Lab (HITLab) is a multi-disciplinary research and development lab whose work centers around human interface technology. Lab researchers represent a wide range of departments from across the University of Washington campus, including engineering, medicine, education, social sciences, architecture and the design arts.
TECHNOLOGY & SOCIAL CHANGE GROUP (TASCHA)
The Technology & Social Change Group (TASCHA) at the University of Washington Information School explores the design, use, and effects of information and communication technologies in communities facing social and economic challenges. With experience in 50 countries, TASCHA brings together a multidisciplinary network of social scientists, engineers, and development practitioners to conduct research, advance knowledge, create public resources, and improve policy and program design.
Our purpose? To spark innovation and opportunities for those who need it most.
CENTER FOR GAME SCIENCE
The Center for Game Science at the University of Washington focuses on solving hard problems facing humanity today in a game based environment. Our focus is on scientific discovery games, games that discover optimal learning pathways for STEM education, cognitive skill training games, games that promote human creativity, games that explore collective over individual intelligence, and many more.
We create games focused on scientific discovery, discovering optimal learning pathways for STEM education, cognitive skill training , and games that explore collective over individual intelligence.
Presentado por la Universidad de Washington, UWTV ofrece videos de artes, K -12 , ciencias sociales, salud, etc.
CENTER FOR EDUCATION DATA & RESEARCH (CEDR)
Based at the University of Washington, The Center for Education Data & Research (CEDR) is a unique organization conducting empirically driven research on the most pertinent issues confronting education policy.
MICHIGAN STATE UNIVERSITY
The Deep-Play Research Group at Michigan State University is an inter-disciplinary team focused on developing a better understanding of the issues related to creativity, education and technology. On this site you can find out more about our team, publications, projects, latest news and other creative activities we are engaged in. The archives of the Creativity Special Interest Group (SIG) for the Society of Information Technology in Teacher Education (SITE) are also hosted here.
UNIVERSITY OF NOTRE DAME – INDIANA
Office of Digital Learning: NotreDameX Courses
The Office of Digital Learning brings together the many existing resources, programs, and offices tasked with developing digital learning content and fostering innovative teaching and learning at Notre Dame. The office leverages campus assets and offices to provide faculty, students, and staff with the tools, experience, funding, and guidance to deliver world-class instruction in all disciplines, on campus and on the global stage.
PURDUE UNIVERSITY – INDIANA
Online Writing Lab
The Online Writing Lab (OWL) at Purdue University houses writing resources and instructional material, and we provide these as a free service of the Writing Lab at Purdue.
Journal of Pre-College Engineering Education Research (J-PEER)
The Journal of Pre-College Engineering Education Research (J-PEER) is dedicated to addressing the downward trends in engineering interest, preparedness, and representation; to transforming P‐12 education to include engineering; to preparing a globally competitive engineering workforce; and ultimately to creating a society of engineering‐literate citizens.
FRANKLIN UNIVERSITY -OHIO
i4: The International Institute for Innovative Instruction
The Institute will be a leader in the design of interactive, engaging and accelerated learning experiences for diverse learner populations around the world.
Resources & Articles
VANDERBILT UNIVERSITY – TENNESSEE
CENTER FOR TEACHING
The CFT has prepared guides to a variety of teaching topics with summaries of best practices, links to other online resources, and information about local Vanderbilt resources.
ALL CFT TEACHING GUIDES
Mindfulness in the Classroom
Mindfulness in the classroom, sometimes called “contemplative pedagogy,” involves teaching methods designed to cultivate deepened awareness, concentration, and insight.
Metacognition is, put simply, thinking about one’s thinking. More precisely, it refers to the processes used to plan, monitor, and assess one’s understanding and performance. Metacognition includes a critical awareness of a) one’s thinking and learning and b) oneself as a thinker and learner.
DEPAUL UNIVERSITY – ILLINOIS
DEPAUL UNIVERSITY TEACHING COMMONS
On this site you will find a range of practical and pedagogical resources, from learning how to access your course roster to discovering professional development programs available to faculty and staff at DePaul. The Teaching Commons is a collaboration between academic partners across the university, and we are happy to facilitate the exchange of teaching strategies and materials.
ACTIVITIES FOR METACOGNITION
Metacognition, or thinking about one’s thinking, is key to facilitating lasting learning experiences and developing lifelong learners. Linda Darling-Hammond and her colleagues (2003) identify two types of metacognition: reflection, or “thinking about what we know,” and self-regulation, or “managing how we go about learning.”
NATIONAL LOUIS UNIVERSITY – ILLINOIS
MCCORMIC CENTER FOR EARLY CHILDHOOD LEADERSHIP
Founded in 1985 by Dr. Paula Jorde Bloom as the Early Childhood Professional Development Project, the McCormick Center for Early Childhood Leadership at National Louis University has grown to be a driving force in improving the quality of early childhood education nationwide.
L.E.A.D. EARLY CHILDHOOD CLEARINGHOUSE
The creation of the L.E.A.D. Early Childhood Clearinghouse is part of a L.E.A.D. Early Childhood Collaborative commitment made by the McCormick Center for Early Childhood Leadership at National Louis University.
UNIVERSITY OF ILLINOIS AT URBANA-CHAMPAIGN
LARGE SCALE BOOK DIGITIZATION PROJECTS AT ILLINOIS
The University of Illinois at Urbana-Champaign Library is currently participating in three large scale book digitization projects through which it is creating digitized copies of books in its collections that are now in the public domain. Through large scale book digitization projects, the Library also digitizes books and journals copyrighted by the University of Illinois Board of Trustees or those for which the Library has received permission to digitize from the copyright holder.
Digital Collections at the University of Illinois: Home:
The University of Illinois has digitized a variety of important collections and made them available online. This guide is a topical overview of the highlights.
NORTHWESTERN UNIVERSITY – ILLINOIS
WEINBERG COLLEGE OF ARTS AND SCIENCES
DEPARTMENT OF PSYCHOLOGY
David Uttal’s Lab:
NORTHWESTERN’S CENTER FOR CONNECTED LEARNING AND COMPUTER-BASED MODELING (CCL)
The CCL is a research group headed by Prof. Uri Wilensky. It was founded in 1995 at Tufts University and relocated to Northwestern University in 2000. The center includes staff and students at Northwestern working together and in association with researchers here and at other universities. The group includes educational researchers, curriculum developers, software engineers, and model builders. The center is funded by Northwestern, the National Science Foundation, and a few commercial sponsors.
NetLogo is a multi-agent programmable modeling environment. It is used by many tens of thousands of students, teachers and researchers worldwide.
WASHINGTON UNIVERSITY IN ST. LOUIS – MISURI
We are committed to learning and exploration, to discovery and impact.
The teaching center
The mission of The Teaching Center at Washington University is to improve teaching and learning by integrating pedagogy and scholarship with classroom design. This integrative approach allows us to foster innovation in the classroom.
IOWA STATE UNIVERSITY
CENTER FOR EXCELLENCE IN LEARNING AND TEACHING
Skilled and dedicated educators, who are committed to providing their students the best possible learning opportunities, are a cornerstone of Iowa State University. CELT offers a variety of online and face-to-face resources for faculty, staff and graduate students who wish to practice effective teaching strategies and enhance student learning.
UNIVERSITY OF WISCONSIN-MADISON
SCHOOL OF EDUCATION
Wisconsin Center for Education Research
The success of collaborative learning activities depends greatly on planning.
UNIVERSITY OF ST. THOMAS – MINNESOTA
PLAYFUL LEARNING LAB
As a teacher, I work to create engaging, hands-on experiences for my students, with an emphasis on real-world applications of the material we are covering.
SQUISHY CIRCUITS PROJECT
Squishy circuits are a project from the Playful Learning Lab at the University of St. Thomas. The goal of the project is to design tools and activities which allow kids of all ages to create circuits and explore electronics using play dough.