Things you can play.
Parable of the Polygons
This is a story of how harmless choices can make a harmful world.
A tool for thinking in systems.
Neurons only skims the surface of psychology/neuroscience, so if you want a deeper dive, do check out this Crash Course video on conditioning, and these Wikipedia articles on Hebbian Learning andAnti-Hebbian Learning.
Coming out simulator
You play as a semi-fictional version of me, on a night that changed my life forever. Choose your (my?) words wisely. Every character will remember everything you say — or don’t say — as you figure out how to approach my (your?) hyper-conservative Asian parents. And if all that seems confusing or awkward… well, that’s the gist of coming out as queer, isn’t it?
Simulating the world (in emojis)
It’s easier to understand a system if you can see the system, or better yet, play with the system. So today, I’d like to share with you some simple simulations of the world… made in emoji.
Sight & Light
How to create 2D visibility/shadow effects for your game.
The magnificent 2D matrix
An explorable explanation on 2D matrices.