Statistics and market data on Education & Science

This section provides statistics and facts related to education and science, including information on educational institutions, skills and levels, markets, as well as data on research and development.


Statistics and Studies from more than 18,000 Sources.


Complex subjects visualized.

Virtual Reality (VR) – Statistics & Facts

Like many other seemingly impossible visions of the future, such as video-calling from a watch or the ability to access almost all the information of the world anytime, anywhere, Virtual Reality (VR) also originates from Science Fiction literature. When computer science slowly took off in the 1960s in the United States, so did research into simulation of different worlds, in which the user can immerse completely. For this reason, VR is also sometimes called ‘immersive multimedia,’ as well as ‘virtual environment (VE)’ or ‘computer-simulated life’.

Video Games & Gaming

The section on video games and gaming provides information on the video game and gaming industry, from data on the largest players in the business and their financial activities to statistics on the output and consumption of games.

Social gaming – Statistics & Facts

In 2017 it was estimated that the social online games market in the United States was worth 2.15 billion U.S. dollars and sources predict this figure to surpass 2.4 billion U.S. dollars in 2020.


Leave a Reply

Fill in your details below or click an icon to log in: Logo

You are commenting using your account. Log Out /  Change )

Google photo

You are commenting using your Google account. Log Out /  Change )

Twitter picture

You are commenting using your Twitter account. Log Out /  Change )

Facebook photo

You are commenting using your Facebook account. Log Out /  Change )

Connecting to %s

This site uses Akismet to reduce spam. Learn how your comment data is processed.