http://elearnmag.acm.org/featured.cfm?aid=2031772
Since the primary reason to apply gamification to eLearning is to engage learners, the focus of this article is on describing gameplay mechanics that have been proven to be engaging.
http://elearnmag.acm.org/featured.cfm?aid=2031772
Since the primary reason to apply gamification to eLearning is to engage learners, the focus of this article is on describing gameplay mechanics that have been proven to be engaging.