Massachusetts Institute of Technology (MIT)

MIT Media Lab

Research at MIT Media Lab

http://media.mit.edu/research

Groups and Projects, Centers and Joint Programs, Special Interest Groups and Research Highlights.

High Low Tech

http://highlowtech.org/

High-Low Tech was a research group at the MIT Media Lab from 2009-2014. HLT’s work integrates high and low technological materials, processes, and cultures. Our primary aim is to engage diverse audiences in designing and building their own technologies by situating computation in new cultural and material contexts, and by developing tools that democratize engineering.

Scratch

http://scratch.mit.edu/

Scratch es un proyecto del grupo Lifelong Kindergarten en el MIT Media Lab. Para crear historias, juegos y animaciones y compartirlas con gente de todo el mundo.

Lifelong Kindergarten

https://llk.media.mit.edu/

The Lifelong Kindergarten group is fortunate to be located within the MIT Media Lab, a hotbed of creative activity. In one corner of the Media Lab, students are designing new musical instruments. In another corner, students are designing new social-networking software. This type of activity makes the Media Lab not just a good research lab, but a good place for learning, since people learn a great deal when they are actively engaged in designing, creating, and inventing things.

Unfortunately, most children don’t get the opportunity to engage in these types of creative activities. In school, they learn specific facts and skills, but rarely get the opportunity to design things — or to learn about the process of designing things. Outside school, they interact with electronic toys and games, but they don’t learn how to invent new ones.

In the Lifelong Kindergarten group, we’re trying to change that. We believe that it is critically important for all children, from all backgrounds, to grow up knowing how to design, create, and express themselves. We are inspired by the ways children learn in kindergarten: when they create pictures with finger paint, they learn how colors mix together; when they create castles with wooden blocks, they learn about structures and stability. We want to extend this kindergarten style of learning, so that learners of all ages continue to learn through a process of designing, creating, experimenting, and exploring.

Our ultimate goal is a world full of playfully creative people who are constantly inventing new opportunities for themselves and their communities.

MIT Video

http://video.mit.edu/

The MIT Video website — developed and maintained by the MIT News Office — aggregates and curates video produced by the Institute’s offices, laboratories, centers and administration. This includes feature and editorial videos, event recordings, academic content and more. Each day, the editorial team at MIT Video selects one or more videos to “spotlight” based on the videos’ content, production value and timeliness.

MIT +K12 videos

http://k12videos.mit.edu/

https://www.k12videos.mit.edu/

MIT+K12 Videos is an educational media program that seeks to spark curiosity and a love of learning among kids and kids-at-heart. We produce original digital media and live programming to promote STEM-literacy and open the door to MIT and the STEM world.

Our mission is to share a love of STEM learning with everyone and equip STEM-inclined students to advocate for and engagingly share their passions. We seek to promote digital literacy and innovate within the existing digital toolbox by using tools, like video, to produce meaningful and creative learning experiences.

MIT Education Arcade

http://education.mit.edu/

Games, Simulations, and Tools for Playful, Powerful Learning.

Moving learning games forward

http://education.mit.edu/wp-content/uploads/2015/01/MovingLearningGamesForward_EdArcade.pdf

The notion of using video games for learning causes some to cringe, others to leap for joy, and many to ask questions about this learning medium. These questions often come from people and organizations that are considering delving into the world of learning games but don’t know if this is advisable or don’t know where to start. The goal of this paper is to answer those questions about learning games and to help plot a path for people and organizations interested in developing or fostering the development of video games for learning.

MIT News

http://newsoffice.mit.edu/

MIT News Office promotes MIT’s research, innovations, teaching and newsworthy events and people to the campus community, the news media and the general public.

The MIT Press

Journals

http://mitpress.mit.edu/journals

The Journals division of the MIT Press began in 1969 with two quarterly publications. Today, we publish 30 titles in the arts and humanities, economics, international affairs, history, political science, science and technology. We were one of the first university presses to offer its titles electronically, and the division continues to adopt technologies that allow us to better support the scholarly mission and disseminate our content widely.

Blog

https://mitpress.mit.edu/blog

MIT Technology Review

English

http://www.technologyreview.com/?lang=en

https://www.technologyreview.com

Spanish

http://www.technologyreview.es/

Our mission is to equip our audiences with the intelligence to understand a world shaped by technology.

MIT Sloan Management Review

http://sloanreview.mit.edu/

MIT Sloan Management Review leads the discourse among academic researchers, business executives and other influential thought leaders about advances in management practice, particularly those shaped by technology, that are transforming how people lead and innovate. MIT SMR disseminates new management research and innovative ideas so that thoughtful executives can capitalize on the opportunities generated by rapid organizational, technological and societal change. Register free for 3 free articles per month, commenting privileges and free updates.

Mit Open Courseware (OCW) and MITx

Mit Open Courseware

http://ocw.mit.edu/

MIT OpenCourseWare (OCW) is a web-based publication of virtually all MIT course content. OCW is open and available to the world and is a permanent MIT activity.

MITx: Current MITx Courses:

http://ocw.mit.edu/courses/mitx-related-courseware/

OpenCourseWare (OCW) Universia

http://ocw.universia.net/es/

Portal Universia y MIT les invita a utilizar gratuitamente esta selección de materiales de cursos del MIT traducidos al español.

Open Agriculture

http://openag.media.mit.edu/

At the MIT Media Lab Open Agriculture (“OpenAg”) Initiative we are on a mission to bring out the farmer in everyone by creating healthier, more engaging, and more inventive food systems. OpenAg is building collaborative tools and platforms to develop an open-source ecosystem of food technologies that enables and promotes transparency, networked experimentation, education, and local production. By making the science behind modern agriculture more accessible, we hope to break down the barrier of entry and put the power of food production back in the hands of the people.

MIT Blossoms

https://blossoms.mit.edu/

http://blossoms.mit.edu/

BLOSSOMS video lessons are enriching students’ learning experiences in high school classrooms from Brooklyn to Beirut to Bangalore. Our Video Library contains over 100 math and science lessons, all freely available to teachers as streaming video and Internet downloads and as DVDs and videotapes.

BLOSSOMS Video Library

http://blossoms.mit.edu/videos

Visit the BLOSSOMS Video Library anytime to browse and download lessons to use in your classroom. Every lesson is a complete resource that includes video segments, a teacher’s guide, downloadable hand-outs and a list of additional online resources relevant to the topic. We carefully craft each BLOSSOMS lesson to make your classroom come alive. Each 50-minute lesson builds on math and science fundamentals by relating abstract concepts to the real world. The lessons intersperse video instruction with planned exercises that engage students in problem solving and critical thinking, helping students build the kind of gut knowledge that comes from hands-on experience. By guiding students through activities from beginning to end, BLOSSOMS lessons give students a sense of accomplishment and excitement.

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